在游戏世界里,传奇sf(私服)因其独特的魅力和丰富的玩法,吸引了无数玩家。而想要打造一款热门的传奇sf,脚本编写技巧是不可或缺的。本文将为你揭秘传奇sf脚本编写的技巧,助你轻松入门,打造属于自己的热门游戏!
一、了解传奇sf脚本的基本概念
1.1 脚本的作用
传奇sf脚本,顾名思义,就是用于控制游戏运行的一系列指令。通过编写脚本,我们可以实现游戏中的各种功能,如角色创建、怪物生成、任务系统、交易系统等。
1.2 脚本语言
目前,常见的传奇sf脚本语言有Java、Python、Lua等。其中,Java因其强大的功能和丰富的库资源,成为编写传奇sf脚本的首选语言。
二、入门级脚本编写技巧
2.1 熟悉游戏引擎
在编写脚本之前,我们需要熟悉游戏引擎的基本操作。例如,在Java中,常用的游戏引擎有LWJGL、jMonkeyEngine等。通过学习这些引擎,我们可以更好地理解游戏中的各种元素,为编写脚本打下基础。
2.2 掌握基本语法
无论是哪种脚本语言,掌握基本语法都是编写脚本的前提。以下是一些入门级语法:
- Java:
public class Main { public static void main(String[] args) { System.out.println("Hello, World!"); } } - Python:
print("Hello, World!") - Lua:
print("Hello, World!")
2.3 学习常用库
在编写脚本时,我们会用到许多库来简化开发过程。以下是一些常用的库:
- Java:Apache Commons、Google Gson、Netty等
- Python:requests、pandas、numpy等
- Lua:LUA-RPC、LuaSocket等
三、实战案例:创建一个简单的怪物生成脚本
以下是一个使用Java编写的简单怪物生成脚本示例:
”`java import org.lwjgl.glfw.GLFW; import org.lwjgl.opengl.GL11;
public class MonsterGenerator {
public static void main(String[] args) {
if (!GLFW.glfwInit()) {
System.err.println("Failed to initialize GLFW");
return;
}
GLFW.glfwWindowHint(GLFW.GLFW_WINDOW_HINT, GLFW.GLFW_RESIZABLE);
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MAJOR, 3);
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MINOR, 3);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
GLFW.glfwWindowHint(GLFW.GLFW_SAMPLES, 4);
GLFW.glfwWindowHint(GLFW.GLFW_RED_BITS, 8);
GLFW.glfwWindowHint(GLFW.GLFW_GREEN_BITS, 8);
GLFW.glfwWindowHint(GLFW.GLFW_BLUE_BITS, 8);
GLFW.glfwWindowHint(GLFW.GLFW_ALPHA_BITS, 8);
GLFW.glfwWindowHint(GLFW.GLFW_DEPTH_BITS, 24);
GLFW.glfwWindowHint(GLFW.GLFW_STENCIL_BITS, 8);
GLFW.glfwWindowHint(GLFW.GLFW_DOUBLEBUFFER, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GLFW.GLFW_FALSE);
GLFW.glfwWindowHint(GLFW.GLFW_MAXIMIZED, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_DECORATED, GLFW.GLFW_FALSE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_MODE, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_DISABLED, GLFW.GLFW_CURSOR_DISABLED);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_KEYBOARD, GLFW.GLFW_CURSOR_KEYBOARD);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_NORMAL, GLFW.GLFW_CURSOR_NORMAL);
GLFW.glfwWindowHint(GLFW.GLFW_CURSOR_HIDDEN, GLFW.GLFW_CURSOR_HIDDEN);
GLFW
